3D Printing and Painting - Part 4
We have a new Instagram feed that gets updated a lot more regularly than our website (see the right side tabs for more social media). In case you missed them, here are a few of our recent 3D prints. All the paint jobs are by students! Click on a picture for a better view. Or, just follow us on Instagram for the full dose of witty captions and hashtags.
- CHAOSMakers
- CHAOSMakers LGMS
CRPS Middle School Science Fair
Here's another interesting RMO story about some of the exciting student projects at the CRPS middle-school science fair. Snow cleaning robots? Sign us up!
Click the upper right box of the PDF to get a pop-out for easier viewing.
- CHAOSMakers
- CRPS
20 Time Rocky Mountain Outlook Story
Here's a nice story from the RMO about LGMS's 20-Time innovation project. Click the upper right box of the PDF to get a pop-out for easier viewing.
- CHAOSMakers
- LGMS 20 Time
CCHS News - Student Created Video Production
The first episode of CCHS News - a new student-created video production. Click below to play!
- CHAOSMakers
- CCHS
Marshmallow Challenge with an Evil Twist
The Marshmallow Challenge is a classic design challenge that forces you to think about about the assumptions in your problem - plus it's just plain fun. But by this point most of the Makerspace 8 students have already given it a try, and some of its observations aren't so striking the 2nd time around. So - we added an evil twist.
Makerspace 8 has 2 sections (A/B), and we are running a minor competition between the two, both to raise the bar and to provide an incentive not to leak any information about the design challenge surprises. We asked each section to work in mini-teams, but with the overall goal of maximizing the section's average, thus changing the dynamic. But the real shock came 10 minutes in, when we stopped the clock and told them to rotate groups clockwise so that you inherited some elses' partial project.
The first part of design thinking is empathy. The empathy exercise then becomes: do you start again from scratch following your own vision (and half the time gone) or do you continue on with the prior owner's partial design and vision? And what was that vision? Students quickly realized that communicating their vision to the new group was the best way to maximize the extremely limited building time.
Of course, in the real world you rarely get to start with a blank project. You are often parachuted into an existing project and have to work within someone else's grand plan, while still adding in your own ideas and influence. As well - leadership comes from the ability to give up 100% ownership of your project, and be okay with someone else continuing on the your general-but-not-quite-the-same direction towards the overall goal. It is hard to give up ownership! There was much consternation when we asked people to move on from their partially built project...
Here are some pictures from both sessions (combined)
- CHAOSMakers
- Makerspace 8
Winterstorm - A Video Game About Being Ready to Hibernate
Not a summer goes by in Canmore without multiple stories about bear/human interactions, usually of the negative kind. Bears are continually entering town searching for easy food - often fruit trees, bird feeders or trash cans - and the town has made a major effort to educate locals and visitors alike that "A Fed Bear Is A Dead Bear". As part of his 20 Time project, Colin Fearing was interested in creating a video game that could educate the public about what it's like to be a bear continually struggling to find food.
A player takes the character of a young bear that can wander around a large forested area. Every action consumes precious energy, replenished only by scarce food found through exploration. The player must balance energy and action in order to find enough resources to be properly fattened up for hibernation. The game contains seasons, and as time ticks on the weather changes and snow starts to fall, there is greater urgency to find a suitable den to hibernate. There is a human village that provides an easy source of food but leads the bear away from natural hibernation spots.
Here's a quick video of what it's like to play:
This was actually several projects in one: a crash course in C# programming, a crash course in the Unity game engine, and a large dose of animation and character design. The original idea was to include a "habituation" value that increased as bears spent time around humans eating off easy-to-find fruit trees. Too much habituation and the bear would be relocated or killed. But, creating a real video game turned out to be a fairly major effort and that particular feature was left for next time.
You can find out more about this project on Colin's website.
You can find out more about the 20 Time project in this nice Rocky Mountain Outlook article.
- CHAOSMakers
- LGMS 20 Time
3D Printing and Painting - Part 3
We have a new Instagram feed that gets updated a lot more regularly than our website (see the right side tabs for more social media). In case you missed them, here are a few of our recent 3D prints. All the paint jobs are by students! Click on a picture for a better view. Or, just follow us on Instagram for the full dose of witty captions and hashtags.
- CHAOSMakers
- CHAOSMakers LGMS